Mobberville | Lead Gameplay Programmer

Mobberville

Help the mobs rebuild their homes in Mobberville. Farm, cook, mine, build and explore to discover the secrets of the Temple of Baktis!

Masters Summer Self-directed Placement where we were tasked to createa vertical slice for an Unreal game within 8 weeks and advertise it.

I was the Lead gameplay programmer with main responsibilities of creating the player system and core gameplay loop of farming crops and cooking what was harvested.

Role: Lead Gameplay Programmer

Team Size: 11

Timeline: June 2023 to August 2023

Tools: Unreal Engine 5, C++, Blueprints, GitHub LFS

Platforms: PC (Windows)