Terrain Generator | Procedural Programmer

Terrain Generator

Generate your own terrains you can explore, populated with trees and able to be customised before creation.

Masters degree assignment for Procedural Content Generation where I created a terrain generator that can be walked around in along with demo levels to view the generators in isolated instances. Received a first.

I worked independently to develop the project, generating terrains using chunks and fractural perlin noise and populating with trees using Poisson Disk Sampling.

Role: Procedural Programmer

Team Size: Solo

Timeline: September 2022 to December 2022

Tools: Unity, C#, GitHub

Platforms: Windows, WebGL (Perlin Noise demo)