Terrain Generator
Generate your own terrains you can explore, populated with trees and able to be customised before
creation.
Masters degree assignment for Procedural Content Generation where I created a terrain generator that can
be walked around in along with demo levels to view the generators in isolated instances. Received a first.
I worked independently to develop the project, generating terrains using chunks and fractural perlin noise
and populating with trees using Poisson Disk Sampling.
Role: Procedural Programmer
Team Size: Solo
Timeline: September 2022 to December 2022
Tools: Unity, C#, GitHub
Platforms: Windows, WebGL (Perlin Noise demo)
Team Size: Solo
Timeline: September 2022 to December 2022
Tools: Unity, C#, GitHub
Platforms: Windows, WebGL (Perlin Noise demo)
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